Undo and redo
Scene and layer edits can be undone and redone: Edit ▸ Undo and Edit ▸ Redo, or ⌘Z and ⌘⇧Z (Ctrl+Z and Ctrl+Shift+Z on Windows and Linux). Every app has them.
What can be undone
- moving, resizing, rotating and cropping a layer, and its aspect and opacity (dragging the opacity slider is one step);
- a layer’s portrait-layout placement;
- showing or hiding and locking or unlocking a layer;
- a layer’s effects and fades;
- moving a layer up or down the stack (see Layers);
- renaming a scene and moving it in the scene list;
- removing a scene: Undo puts it back in its place in the scene list with its layers, its transition and its place in scene automation, and a layer it shared with another scene is linked again. A scene that was on Program or Preview comes back in Preview (in Studio Mode) or as the selected scene; Undo never changes what is on Program. Redo removes it again;
- removing a layer (the trash button, Delete or Backspace): Undo puts it back in its place in the stack with its position, size, opacity, effects, visibility and lock, and the selection is put back. A media file or RTMP Server layer is opened again (a media file from its start, paused). Removing a linked layer from one scene removes only that scene’s link, and Undo brings the link back, not a copy;
- copying or pasting a layer into a scene: Undo removes the copy;
- linking a layer into another scene: Undo removes the link;
- unlinking a layer, and linking a layer to the existing layer of the same name: each is one step;
- a scene’s transition and its transition override (see Transitions);
- a text layer’s text edited from the layer list.
A linked layer’s edit is undone in every scene that shows it.
What cannot be undone
Adding a scene or a new layer, switching the Program or Preview scene, changing the canvas size, and resetting a scene’s portrait layout are not recorded.
The history holds the last 100 steps; older ones are dropped.